I already made an editor for myself, and it was a pain in the ass. Originally posted by Cyanicide:cool but this is a feature suggestion. I know someone made a plugin but that hasn't been updated in ages and no longer works in CTF I agree with that assessment, and I really don't care, I just really would like to see some way to either build levels easily, ideal situation would be to be able to import my Tiled maps. Originally posted by It's me Linky:Well if Clickteam ever added it built in the frame editor just know that it won't be in CTF 2.5 maybe Fusion 3 ( if that even still a thing today ) The blog can be found here just scroll down to the end of the page: I know this is not important for now but as of the future of the Klik product line know that when ever Fusion 3 releases the built in auto tilling support to the frame editor is highly possible because as stated on the Fusion 3 first development blog about the frame editor from a while ago it appears it doesn't suffer from the limitations of the Fusion 2.5 frame editor and is much more powerful and even somehow they made it more simplistic Well if Clickteam ever added it built in the frame editor just know that it won't be in CTF 2.5 maybe Fusion 3 ( if that even still a thing today )īecause that would require a huge change to the frame editor because as you know when you place objects in frame editor and make duplicates of the same object you can't like make a specific instance size different than the other duplicates or a different angle or value etc.because it will apply the change to all the other duplicates of the same object instead of the selected object you applied the change to and adding a built in tilling support for the frame editor in fusion 2.5 would require to change these routines and also add a new system for auto tilling and even change or add to the frame editor user interface ![]() ![]() ![]() Originally posted by Letozeth:You could create an editor for yourself, if you really need it.
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